![]() ![]() Such a CE script does in fact exist for Injustice (1) already - here: - so the process is indeed possible. like Bane of Darkseid - powerhouses that should inflict 'boss' level damage). However, for non competitive play, it's a disincentive to learn and use more advanced combos and most of all, it's unsatisfying (esp. This is done for competitive balance (a lazy way of balancing a fighting game, in other words). I'd like to switch of the game's irksome "damage scaling" - the code that causes successive attacks landed, to loss strength the longer a combination extends for.
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